Thursday, December 12, 2013

Week 3



This week we added a glow effect, colors for the Bezier Surface based on the amplitude of the sound, a shader for the sky.


Bezier Surface with colors, a glowing sphere thing, and the sky shader


We also got our particle system working with beat detection to trigger the particle emitter


Particles flying across the screen!

One important change that we made to the feature list is that we dropped toon shading in favor of moving the camera along a path defined by a piecewise bezier curve. When we tried to think about what the colors would look like toon shaded, we realized that the gradient was an important part of the overall feel we wanted, and that some camera motion to see the terrain from different perspectives would be more interesting.